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“The original Freedom Planet was modeled as a tribute to Sega Genesis platform games. We've learned what works and what doesn't, what's fun and what's frustrating, what we should expand on and what we can afford to lose. With all of this in mind, we feel that we are ready to bid farewell to nostalgia and create a sequel that will define Freedom Planet's identity as a franchise.”

~ Stephen DiDuro

What Carries Over From Freedom Planet 1

The Core Gameplay

Freedom Planet is all about momentum-based combat: navigating around smooth hills and slopes while knocking baddies away in different directions and speeds depending on how you hit them. This intense formula will not be changed. Why fix what isn't broken?

The Three Heroines

Lilac, Carol, and Milla will all be playable in this next installment and retain their signature abilities.

    • Lilac: Whip enemies with her hair or dart like a comet with her Dragon Boost.

    • Carol: Climb up walls or ride on her gravity-defying motorcycle.

    • Milla: Summon and throw energy blocks or use shields to deflect enemy attacks.

The Balance of Speed and Exploration

Like the first game, the stages will be open and varied enough to approach in two distinct ways: speedrun for the fastest time or explore to collect the most crystals. We found that the players who did each of these things were split evenly down the middle, so we'll continue to keep catering to both playing styles!

Adventure and Classic Mode

We found that the number of players that preferred cutscenes was also split pretty evenly. We understand that some players simply want to play a game without plot. With that in mind, Classic Mode is carrying over to the sequel. Meanwhile, those who enjoyed the first game's story will be in for a treat!

The Story

An ancient terror has emerged from the depths of the ocean. Merga, a water dragon from Avalice's oldest and deadliest war, has been freed from her crystal prison as a consequence of the Kingdom Stone's destruction. Through her acts of vengeance, she holds a dark and terrible truth about Avalice's leaders that will change the history of the three kingdoms forever.

War is imminent once again, but this time, the heroes are split between sides. As friendships are tested, will the girls stand united when Bakunawa rises?

Note: This is a prototype screenshot and may not reflect the final game.

What's New In Freedom Planet 2

Our Heroines Have Grown Up... Sort of!

The first Freedom Planet game had a low screen resolution as a nod to retro platforming, but as a result, the characters had to be drawn with exaggerated body proportions for easy readability. The consequence? Well, we dare you to read an article about Freedom Planet that doesn't compare it to the exploits of a certain cobalt-tinted erinaceinae. Freedom Planet 2 is all about advancing and evolving our style into something truly distinguishable, and this should also be reflected in the appearance of the characters.

The story justifies this change. It has been several years since the events of the first game, and the girls have undergone formal training in order to strengthen and refine their fighting abilities. They've graduated from coincidental world-savers into full-time heroes! Despite this, they've held on to the characteristics that made them lovable in Freedom Planet 1.

Difficulty Customization

Instead of standard difficulty levels, Freedom Planet 2 introduces a flexible difficulty system that lets you change the rules of the game temporarily to make certain stages easier or harder. Using special Gold Gems found in stages or crafted by fusing your regular crystals, you can modify specific parameters: Add more lives, alter attack damage, and more. Gone are the days where you switched to Easy mode reluctantly to get past a troublesome boss - This time, a Gold Gem can tip the odds in your favor!


No longer will you have to rely on your special move to avoid damage! By tapping the Guard button, your character will summon a split-second shield that can block or parry oncoming attacks. While highly powerful or long-lasting attacks can't be Guarded against completely, a properly timed Guard will avoid most of the damage and soften the blow. This will allow players to get creative with our boss fights.


Imagine fighting a difficult boss, and losing right before you land the final blow. ARRRGH! Normally, you would have to start the fight all over again. In Freedom Planet 2, you'll have another option: Revivals.

When you're knocked out cold, you can spend one of your extra lives on the spot to get back up and keep fighting. You'll recover a small number of life petals, so if you're not careful, you may lose yet another life. On the bright side, you'll gain a few seconds of invincibility on revival, which just might be all you need to make a solid comeback.

As you can imagine, Revivals will have a more noticeable impact outside boss fights, where you can search for life petals to restore yourself to full strength. This helps prevent players from losing a large amount of time by having to restart at their last checkpoint.

Caution: Your character can't revive if their body is disintegrated!

Our Team

We've recruited a number of talented faces, old and new, to help bring Freedom Planet 2 to the next level.

Stephen DiDuro - Executive Producer
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Mr. DiDuro is GalaxyTrail's founder and an independent developer who spearheaded Freedom Planet 1's production. Since 2011, he's been a professional game designer and now manages a multinational team of coders, artists, voice actors, and writers. His passion lies with tight and colorful action games that reward skill but are easily accessible.

Dawn M. Bennett - Associate Producer
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Our fans might know Ms. Bennett as the voice of Lilac, but she has also been instrumental in the recruitment of new talent. In addition to voice acting, her core duties include schedule management, talent coordination, proofreading, and on occasion, graphic design and health advisory.

Tyson Tan - Concept Art / Character Design
You may have seen Tyson's detailed fanart of the main characters of the first game. We were so enthralled by his dedication that we just had to sign him on for the sequel! He'll work closely with us to create the core, official models of each character.

Ziyo Ling - Promotional Art
We are happy to announce that the creator of Lilac, Carol, and Milla has joined us for the sequel! She has given us her blessing to proceed and we have commissioned her to create promotional artwork of the characters.

Rafael Ventura - Pixel Art / Animation
You might be familiar with Rafael’s animation work in Skullgirls and Shantae and the Pirate's Curse, among others. He's no stranger to 3D and traditional art as well! We're super excited to have him helping us create fluid, bouncy character animations.

Picsandpixels - Pixel Art
Pixy did most of the shading for the character sprites in the first game, and we're happy to say that she's back on board for the sequel. As the final link in the artistic chain, she'll be in charge of shading our characters and tweaking the color palettes of sprites and environments.

Daniel Taylor - Animation / Environment Design
Daniel, known more commonly online as DanSyron, is a freelance animator who created our teaser trailer for Freedom Planet 2. He'll work with us to bring the world of Avalice to life. He has a great eye for detail and will help design the backgrounds and tiles of some of the new stages.

Tim Jonsson - Background Artist
Freedom Planet 2's increased resolution gives us a lot of opportunity to create some genuinely lovely, 2D fighting game-esque background art. Tim has joined us for this task and his work so far has easily reached our expectations!

Christian Whitehead - Engine Programming
Whitehead, a.k.a. Taxman, is known for developing the iOS ports of Sonic the Hedgehog CD, 1 and 2 alongside Simon Thomley (Stealth), where they recreated the original games with additional features and secrets perfectly. Whitehead has created Freedom Planet 2's engine in Unity and continues to provide valuable support and feedback while we expand on his work.

Leila Wilson - Musician
Leila, a.k.a. Woofle, is back for Round 2! With a style that defined the tone of the first game, we just couldn't leave her behind. She'll be at the forefront of the ingame soundtrack.

Falk Au Yeong - Musician
Falk is the audio engineer of the Video Game Orchestra and has worked on the music of multiple Final Fantasy and Kingdom Hearts titles. He also has an extensive freelance career. Falk will be working with us in a consultancy role along with mastering the soundtrack release, and we can't wait to hear what he does next!

Akash Thakkar - Audio Mixing
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Akash created the sound effects for our trailer. He has designed sounds for a multitude of indie games including the upcoming hit Hyper Light Drifter, and we are most satisfied with his contributions so far!

Jason Lord - Audio Mixing
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Jason provides the voices for Serpentine and Gong, but did you know that he also does sound effects? He'll be helping us cook up some new ones!

Brett Apitz - Audio Mixing
Brett contributed sound design to Bioshock Infinite, Spec Ops: The Line, Dust 514, and over a dozen other productions. His work placecs emphasis on the melodic qualities of sound, and we're excited to see what he'll come up with!

Alejandro Saab - Voice Director
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We're taking great steps to ensure that the voice acting in Freedom Planet 2 is improved. To make this happen, Alejandro Saab a.k.a. KaggyFilms will direct our voice actors. This will help our producer Stephen focus on other aspects of development.

Christopher Sabat - Audio and Voice Recording
For those who grew up on English-dubbed cartoons and anime, Mr. Sabat needs no introduction! He is best known for his roles as Vegeta and Piccolo in Dragonball Z and Roronoa Zoro in One Piece. Sabat is providing the OkraTron 5000 audio production company in Dallas, Texas, which means that not only will Freedom Planet 2's dialogue be recorded on the best audio equipment available, but Mr. Sabat and his crew will work alongside us to help direct our voice actors and master our audio.

Gabriella Creighton - Web Design and Community Manager
Gabby is at the helm in handling public relations and making spiffy websites. She has redesigned the GalaxyTrail and Freedom Planet sites and organized the release of our recent IndieBox! She is your go-to contact for customer concerns, questions, and anything you'd like to know about our progress.

The Voice Acting Team

We are pleased to announce that many of our voice actors from the first game will be reprising their roles. This includes Dawn M. Bennett (Lilac), Andi Lott (Carol), Aimee Smith (Milla), Ashlyn Selich (Neera), Sean Chiplock (Spade), Jason Lord (Gong), Victoria Vitti (Syntax/Pangu), Edwyn Tiong (The Magister), and Alejandro Saab (Mayor Zao).

Additionally, we would like to extend a warm welcome to all of our newcomers! Christopher Sabat (Askal), Josh Grelle (Captain Kalaw), Lindsay Jones (Cory), Morgan Berry (Merga), Sarah Anne Williams (Aaa), and Christopher Guerrero (The Battlesphere Announcer) are ready to join the adventure!

Check out the CHARACTERS section to learn more about our cast!

Release Date?

Our goal is to have a complete beta version of the game ready by mid-2017 with the possibility of a public demo before then. We can’t be any more specific than that at this point.

No Kickstarter?

We currently have no plans to crowdfund Freedom Planet 2.

If you'd like to support our efforts, consider buying the original Freedom Planet on PC or Wii U for you and your friends. You'll get a cool game and support our team in the process! You can also check out the official soundtrack on Bandcamp and some sweet merch in our Spreadshirt store.

© 2015 GalaxyTrail, LLC. All Rights Reserved. Lilac, Carol, and Milla © Ziyo Ling.
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